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 Rules for Combat

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Unholy Admin
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Posts : 194
Join date : 2011-03-12
Age : 36
Location : Pioneer/Ca

Rules for Combat Empty
PostSubject: Rules for Combat   Rules for Combat EmptySat Mar 12, 2011 9:21 am

This is pretty strait forward

* you are the narrator of your posts not the char your char.
* One post = One offensive action (NO EXCEPTIONS)
* All posts must be min. 1 paragraph (3-5 sentences) this is to insure you include detail etc. though this rule is loosley enforced please have some standards
* No double in character posting. (wait your turn)
* You cannot call a hit, EVER. instead of saying, "I stab you," say somthing like, "his sword thrusts at the lower left of steve's chest."
* No god modding. (nuff said)
* PAY ATTENTION to detail
* You can't ever auto dodge which is to just say, "I dodge" and have it count or something like that. If you want to dodge, explain how you dodge. Like, what direction, etc.
* BE ARTICULATE! Phrase all posts as if part of a story. Don't just call out your actions.
* ALWAYS be realistic, there are instances when your character can't avoid damage.
* Any problems can be addressed in the Ask Away Forum.
* Be VERY detailed in your posts. (Where exactly is the attack coming from? Where is it aimed? etc.)
* Be precise about distance
* Understand the difference between out of character and in character, your character dose NOT know everything in a fight that you do
* all attacks must include where they are aimed for and any other information the other person needs to know, not just what there char sees
* be realistic about how much damage you have taken (you cant just say your char is unhurt because there really strong or avoided getting knocked out cold by shear will power)
* Please argue outside of the RPing room



About death: Your characters will not die unless you allow it or have a (Hardcore) character

Before the fight; PM the person you want to fight and if they agree make a room for it in the role play section, once there. Say what character(s) you will be playing as and the order you will go in. Specify the location, terrain type, any obstacles, objects, monsters and there position relative to the player. Specify the opponents distance from one another and position relative to one another. Specify the time of day or night along with any other relevant information.
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